Guide Baking

Simple Export ships with 2 baking presets: Highpoly-default and Lowpoly-default. This video illustrates how to set up a baking collection and export it using the Simple Export addon. Simply select the preset from the dropdown menu. And create a new export Collection. In this example I use different methods to create the export collection:

  • Plus button in the Export List
  • Right click on the collection in the Outliner
  • Right click on the collection in the 3D Viewport

All have the same effect. The export collection will be created with the correct settings and the baking preset applied. The collection will be saved in a newly create 'bake' folder relative to the .blend file. The export path can be adjusted in the Export Collection settings.

Warning

Relative paths are currently not supported by the input field and appear red in the text field. This is a known issue and a current limitation by blender. This has no effect on the functionality of the addon.

Highpolu-default Preset

Setting Value Notes
Path Mode AUTO Removes texture path since UE handles it
Scale 1.0 Blender and UE share the same scale
Apply Scaling FBX All Ensures correct transformations
Forward Axis - Y Forward Matches Unreal’s coordinate system
Up Axis Z Up Ensures proper world orientation
Apply Unit Enabled Ensures proper world orientation
Use Space Transform Disabled Helps maintain consistent transforms
Apply Transform Disabled Avoids hierarchy issues with animations
Smoothing Face Edge smoothing can cause shading issues
Apply Modifiers Enabled Ensures the final mesh is exported
Tangent Space Disabled Required for correct normal maps in UE
Triangulate Faces Disabled UE prefers triangulated meshes for LODs
Add Leaf Bones Disabled Unreal doesn’t need extra bones
Animation Export Disabled Only exporting static meshes

Tangent Space and Triangulate Faces are disabled for high-poly meshes compared to the low-poly preset. This is because it is sometimes easier to get nice shading on high-poly meshes with N-Gones and triangulaten changes that shading as well as tangent space export does not work with N-Gons. As long as the shading looks good these settings do not matter for the high poly.

Lowpoly-default Preset

Setting Value Notes
Path Mode AUTO Removes texture path since UE handles it
Scale 1.0 Blender and UE share the same scale
Apply Scaling FBX All Ensures correct transformations
Forward Axis - Y Forward Matches Unreal’s coordinate system
Up Axis Z Up Ensures proper world orientation
Apply Unit Enabled Ensures proper world orientation
Use Space Transform Disabled Helps maintain consistent transforms
Apply Transform Disabled Avoids hierarchy issues with animations
Smoothing Face Edge smoothing can cause shading issues
Apply Modifiers Enabled Ensures the final mesh is exported
Tangent Space Enabled Required for correct normal maps in UE
Triangulate Faces Enabled (Recommended) UE prefers triangulated meshes for LODs
Add Leaf Bones Disabled Unreal doesn’t need extra bones
Animation Export Disabled Only exporting static meshes

Triangulation and Tangent Space are enabled for low-poly meshes. This is to ensure the shading will look exactly the same when baking and in engine.

Baking Example