Drawing on a decade of experience in creating immersive, believable and enjoyable game environments, I took a risk and established Alpine Empire. My professional project's goal is to create cutting-edge 3D environment art and game art tools, as well as to provide mentorship for the new generation of world builders.
Four ways to collaborate.
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Level Art
Crafting realistic, high quality, immersive and believable worlds with player experience in sight, from Blockout to Polish.
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Environment Art
Creating 3D content: assets, modular kits, foliage, PBR materials, shaders and procedural tools optimized for performance.
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Pipeline & Tools
Ready-to-use Blender tools for common pipeline challenges or bespoke, custom tailored pipeline, documentation and tools for your studio and projects.
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Mentoring & Workshops
1:1 mentoring, team training, or expert presentations on 3D content creation, world-building and pipelines.
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On game projects, I prefer working directly within teams, especially on long-term freelance or contract collaborations. Got a question or a project in mind? Feel free to reach out.
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WHO IS ALPINE EMPIRE
Matthias
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Before Alpine Empire, I created immersive, believable worlds for the dark, surreal and New York inspired streets of Alan Wake 2, the fractured Bureau of FBC Firebreak, and the haunted Victorian halls of the gothic horror-adventure Black Mirror.
What I build, and how I work.
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Level Art & Design
Building gameplay-driven levels and modular kits, from Blockout to Polish, with combat, metrics, and player guidance in mind. I managed and shipped key levels for several Games including Alan Wake 2's Dark Place.
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Asset Creation
Cragint modular architectural kits, PBR materials, hard-surface machinery, props and foliage, I can create highest quality assets and materials if needed, prefferably using non-destructive workflows.
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Proceduralism
A systemic approach to content creation without compromising art directability. Creating bespoke solutions or a generic library of reusable tools with Houdini or Blender Geometry Nodes.
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Positive & Solution-Oriented
Open, straightforward, and solution-oriented. I am proactively seeking feedback and staying constructive whenever a challenge shows up.
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Collaboration & Innovation
I work closely with directors, producers, and teams, staying open to new tools and pipelines, proposing better workflows and making sure the work aligns with the creative vision.
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Ownership & Responsibility
I am a reliable, independent teammate who can take full ownership of levels and assets from start to finish, managing time and quality to meet deadlines.
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Simple Tools is a collection of tools designed to simplify the creation of game art. Each tool is purpose-built, straightforward and flexible, and can be integrated into various pipelines and workflows.
Whether you’re an individual artist or a large AAA company, these tools will help you get the job done!
| Superhive | Gumroad |
Smaller, focused Geometry Nodes packs for specific workflows.
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SIMPLE
PAID
UV Nodes
Non-destructive UV projection, live in your Geometry Nodes modifier stack.
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MORE TOOLS
More tools and utilities are in the works!
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MENTORING
Learn From an Expert.Ten years of production experience with environment art, tech art & tooling. I can assist and provide input on world-building, pipeline optimization, and portfolios that will catch recruiters' attention. Training is personalized and tailored to your current need.
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Come hang out with the community, discuss tools and world-building, and talk mentorship directly with me and other members.
Join Discord ↗Always excited to collaborate on new projects — whether that's environment art, tools, or a mentorship built around what you actually need.
Prefer not to use your email client? Email hello-alpineempire@poton.me directly.