Unity Guide
Simple Export ships with an FBX preset for Unity. Select the correct preset
in Properties -> Output -> Simple Export -> Preset
. The preset ensures that the following settings are configured
correctly.
Export to Unity
Exporting static assets to Unity is straightforward and only requires 3 simple steps:
Step 1: Select the Unity Preset
Make sure the Unity-default
preset is selected
Step 2: Create an Export Collection
Create an export collection - that will now automatically apply the settings for Unity. This can be done by using the plus button in the Export List, right-clicking on the collection in the Outliner or right-clicking on the parent object in the 3D Viewport
Step 3: Move the Collection to the Origin
Select Move by Collection Center in the Pre Export Defaults to move the collection to the origin based on the collection offset. This is important for Unity, as it expects the pivot point of the mesh to be at the origin.
Step 4: Export the Collection
Export the collection from the Export List, the Outliner or by exporting all selected collections.
Import to Unity
You can now simply import your asset into Unity by dragging and dropping the exported FBX file into the Unity or using the import asset. One thing to consider to clean up the transformations is to Bake Axis Conversion in the import settings. This will ensure that the mesh is imported with the correct transformations and orientation. This will ensure that there are no weird rotaitons on the asset.
The Simple Unity Export Preset
Setting | Value | Notes |
---|---|---|
Path Mode | Strip Path |
Removes texture path since UE handles it |
Scale | 1.0 |
Blender and UE share the same scale |
Apply Scaling | FBX Unit Scale |
Ensures correct transformations |
Forward Axis | - Y Forward |
Matches Unreal’s coordinate system |
Up Axis | Z Up |
Ensures proper world orientation |
Apply Unit | ✅ Enabled |
Ensures proper world orientation |
Use Space Transform | ❌ Disabled |
Helps maintain consistent transforms |
Apply Transform | ❌ Disabled |
Avoids hierarchy issues with animations |
Smoothing | Face |
Edge smoothing can cause shading issues |
Apply Modifiers | ✅ Enabled |
Ensures the final mesh is exported |
Tangent Space | ✅ Enabled |
Required for correct normal maps in UE |
Triangulate Faces | ✅ Enabled ????? |
Triangulate caused issues in the past, because Blender would not maintain the custom normals |
Add Leaf Bones | ❌ Disabled |
Unreal doesn’t need extra bones |
Animation Export | ❌ Disabled |
Only exporting static meshes |
Furhter information: https://polynook.com/learn/lesson/how-to-export-models-from-blender-to-unity