Unreal Engine Guide (TODO)
Simple Export ships with an FBX preset for Unreal. Select the correct preset
in Properties -> Output -> Simple Export -> Preset
. The preset ensures that the following settings are configured
correctly.
Export to Unreal
Exporting static assets to Unity is straightforward and only requires 3 simple steps:
Step 1: Select the UE-Default Preset
Make sure the UE-default
preset is selected
Step 2: Create an Export Collection
Create an export collection - that will now automatically apply the settings for Unity. This can be done by using the plus button in the Export List, right-clicking on the collection in the Outliner or right-clicking on the parent object in the 3D Viewport
Step 3: Move the Collection to the Origin
Select Move by Collection Center in the Pre Export Defaults to move the collection to the origin based on the collection offset. This is important for Unity, as it expects the pivot point of the mesh to be at the origin.
Step 4: Export the Collection
Export the collection from the Export List, the Outliner or by exporting all selected collections.
Import to Unreal
When importing the FBX file into Unreal Engine, make sure to adjust the import settings as follows:
The Simple Unreal Export Preset
Setting | Value | Notes |
---|---|---|
Path Mode | Strip Path |
Removes texture path since UE handles it |
Scale | 1.0 |
Blender and UE share the same scale |
Apply Scaling | All Local |
Ensures correct transformations |
Forward Axis | Y Forward |
Matches Unreal’s coordinate system |
Up Axis | Z Up |
Ensures proper world orientation |
Use Space Transform | ✅ Enabled |
Helps maintain consistent transforms |
Apply Transform | ❌ Disabled |
Avoids hierarchy issues with animations |
Smoothing | Face |
Edge smoothing can cause shading issues |
Apply Modifiers | ✅ Enabled |
Ensures the final mesh is exported |
Tangent Space | ✅ Enabled |
Required for correct normal maps in UE |
Triangulate Faces | ✅ Enabled |
UE prefers triangulated meshes for LODs |
Add Leaf Bones | ❌ Disabled |
Unreal doesn’t need extra bones |
Animation Export | ❌ Disabled |
Only exporting static meshes |
Transforms: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Axis-Transforms