Unreal Engine Guide (TODO)

Simple Export ships with an FBX preset for Unreal. Select the correct preset in Properties -> Output -> Simple Export -> Preset. The preset ensures that the following settings are configured correctly.

Export to Unreal

Exporting static assets to Unity is straightforward and only requires 3 simple steps:

Step 1: Select the UE-Default Preset

Make sure the UE-default preset is selected

Step 2: Create an Export Collection

Create an export collection - that will now automatically apply the settings for Unity. This can be done by using the plus button in the Export List, right-clicking on the collection in the Outliner or right-clicking on the parent object in the 3D Viewport

Step 3: Move the Collection to the Origin

Select Move by Collection Center in the Pre Export Defaults to move the collection to the origin based on the collection offset. This is important for Unity, as it expects the pivot point of the mesh to be at the origin.

Step 4: Export the Collection

Export the collection from the Export List, the Outliner or by exporting all selected collections.

Import to Unreal

When importing the FBX file into Unreal Engine, make sure to adjust the import settings as follows:

UE_import_settings_1.png UE_import_settings_2.png

The Simple Unreal Export Preset

Setting Value Notes
Path Mode Strip Path Removes texture path since UE handles it
Scale 1.0 Blender and UE share the same scale
Apply Scaling All Local Ensures correct transformations
Forward Axis Y Forward Matches Unreal’s coordinate system
Up Axis Z Up Ensures proper world orientation
Use Space Transform Enabled Helps maintain consistent transforms
Apply Transform Disabled Avoids hierarchy issues with animations
Smoothing Face Edge smoothing can cause shading issues
Apply Modifiers Enabled Ensures the final mesh is exported
Tangent Space Enabled Required for correct normal maps in UE
Triangulate Faces Enabled UE prefers triangulated meshes for LODs
Add Leaf Bones Disabled Unreal doesn’t need extra bones
Animation Export Disabled Only exporting static meshes

Transforms: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Axis-Transforms