Release Notes
0.8.0 Beta
This update introduces decoupled export format presets and collection settings, built-in presets for Godot, Unreal, and Unity, and refactored operators for better flexibility during the creation process. Additionally, the UI/UX has been improved with modular visibility settings, custom relative path selection, UI elements have been unified and enhanced collection handling.
Features
- Decoupled export format presets and collection settings: Collection-specific settings (name, color, filepath, etc.) are now independent of export format presets, allowing for greater flexibility.
- Built-in presets for Godot, Unreal, and Unity: Ready-to-use presets for popular game engines, available for both the addon and export.
- Refactored operators: Operators and operator calls now allow adjustments during the creation process, making it easier to tweak settings on the fly or call operations from the Outliner.
- #197: Added custom relative path folder picker for flexible filepath management.
- #194: Implemented auto-extend filter for smoother workflow integration.
- #187: Added separate visibility settings for popup windows and N-panel lists.
- #184: Exposed settings to popup windows for easier adjustments.
- #183: Added support for including entire hierarchies in new collections.
- #179: Added display of all export formats in the UI list.
- #178: Added Remove Exporter option to dropdown operators.
- #168: Added support for overwriting existing exporters**.
- #162: Export collections are now created inside the base object's collection**.
- #205: Added automatic creation of non-existing parent collections**.
Fixes
- #208: Fixed preset property not being passed correctly to operators.
- #201: Fixed creation failure when switching from Unreal to Godot preset**.
- #195: Fixed default parameters to use Simple Export defaults.
- #192: Fixed export functionality that was broken in the previous version.
- #189: Fixed export property not being passed correctly during operator creation.
- #188: Eliminated unwanted popup windows triggered from operators.
- #186: Fixed deletion of previous exporter collections**.
- #185: Fixed Add Exporter to Collection functionality.
- #181: Cleaned upChange Preset Operator for better usability.
- #180: Fixed export format change not working in the Create Export Collection Operator.
- #174: Fixed "Open Exporter in Properties" error.
- #172: Moved export formats to exporter settings for better organization.
- #170: Fixed Add/Remove Exporter functionality.
- #169: Improved path specification for better clarity.
- #200: Cleaned up properties UI for a more streamlined experience.
- #180: Fixed filepath issues for more reliable exports.
0.7.0
This update introduces a refined root object system to specify the export collection Center, an improved UI list with dropdown menus, and separate controls for filepath and filename settings. Additionally, a new Active Collection window has been added to provide better visibility and control over the active export collection settings.
Features
- Proper root object implementation with UI improvements for selecting the highest object in the hierarchy.
- #152: Added Assign Preset and Assign Filepath options to the new dropdown menu in the UI list.
- #142: Split filepath and filename settings for clearer control.
- Added Active Collection window to the panels for better visibility of active exporters.
- #144: Added support for prefix, suffix, and file_name validation.
- #137: Implemented flexible offset workflow for better export positioning.
Fixes
- #149: Fixed error on export when filepath is empty.
- #153: Fixed active collection showing non-exporter collections when no object is selected in the export list.
- #151: Changed "Use Active Object as Root Object" to always select the highest in hierarchy.
- #141: Added missing error warning when trying to export with no filepath assigned.
- #150: Fixed UI list displaying the root object when "Use Object" is disabled.
- #138: Fixed offset setting modifying the wrong active collection.
- #95: Fixed Blender file name not being used as a prefix.
- #140: Removed unnecessary FBX fallback print message when opening Blender.
- Fixed default export format not loading correctly.
0.6.6
This update introduces custom preset folder support along with fixes for hierarchical collection creation and * single collection assignment* to streamline the export process.
Features
- #131: Added support for custom preset folder selection.
Fixes
- #133: The entire hierarchy of the selection now gets correctly added to the newly created export collection.
- #134: Fixed single assignment issues for Export and File Path.
0.6.5
This update introduces an optional Export section tp the N-Panel Window and improves path handling. It also brings UI improvements, better error handling, and a major code refactor to enhance stability and usability
Features
- #109: Added N-Panel Window to provide easier access to export settings.
- #118: Added Create Export Collection to the Outliner right-click menu.
- #114: Improved Simple Export header for all panels.
- #125: Extended Create Export Collection to selection.
- #115: Exposed Enable/Disable options for the N-Panel.
- #119: Added Current Collection detail view for export list.
- #122: Enabled opening Properties from the N-Panel.
- #126: Disable Collection Offset by default.
- Improved Path Management (Absolute/Relative/Mirror)
- #128: Improved Mirror Path Mode display.
- #130: Ensured paths are correctly displayed as * absolute/relative*.
- #132: Unified N-Panel and Properties-Output panel settings .
- #123: Add Instance Offset etc. to active collection settings.
Fixes
- #116: Renamed "Overwrite Preferences" to "Scene Settings" for clarity.
- #117: Fixed missing preset selection options for scene overwrites.
- #121: Improved file path assignment when creating export collections.
- #127: Improved file path settings UI.
- #129: Updated collection name handling after changes.
- #132: Fixed broken presets.
- #113: Major Code Refactor.
- #110: Unify code and error handling for operator calls from Outliner, Single collection or selected collections.
- Fixed register/unregister issues for the add-on.
- Cleaned up N-Panel UI and improved consistency.
0.6.2
Features
- #97: Added Select All / None functionality to the export list.
- #106: Added the ability to assign exporters to multiple collections from the Outliner.
- #91: Changed default settings for file path generation from relative to file to custom folder.
- #93: Preference overwrites get now saved with the Blend file.
- #103: Automatically appends file extensions when missing during export.
Fixes
- #98: Fixed an error occurring when unregistering the add-on.
- #99: Fixed a crash when assigning file paths while using an empty filepath.
- #104: Resolved a crash related to an empty Custom Folder.
- #105: Ignore "Use Selection" in presets to prevent unintended behavior.
0.6
This beta release includes significant updates to preset handling and several UX improvements.
Features
- #11: Added the Simple Export menu to the right-click menu in the Outliner.
- #80: Introduced presets per export format.
- #19: Added the ability to set the default file type in preferences.
- #35: Improved error handling for the Set Preset operation.
- #59: Added an option to the status popup for successful operations.
- #66: Added success information to the bottom of the interface.
- #68: Enhanced the Info Panel for assigning file paths.
Fixes
- #34: Fixed an error occurring when using Set Exporter Path with an existing relative file path.
Simple Export (Beta) v0.5
The initial Beta release is here, featuring all core functionality of the Minimal Lovable Product (MLP).
Features:
- Streamlined Export Management
Centralized list with batch operations for paths, presets, and bulk exports, simplifying batch exporting in Blender. - Comprehensive Format Support
Handles all major export formats, including FBX, Alembic, USD, OBJ, glTF, STL, and PLY, without altering Blender's native functionality. - Adaptable for Games and Movies
Compatible with workflows for game engines like Unreal, Unity, and Godot, as well as movie pipelines.
Note:
The Beta version does not yet include the planned export presets for Godot, Unreal, and Unity.