Over a decade in game art, now teaching what actually works in production.
Production experience, not recycled tutorial content.
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AAA Production Experience
Environment art across shipped titles, startup to AAA scale — Alan Wake 2, FBC Firebreak, Black Mirror, Crossfire X.
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Tech Art & Pipeline Depth
Blender Python API, Geometry Nodes, and custom tooling — I build the addons other artists rely on.
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Tools Used by Thousands
Creator of the Simple Pipeline Tools — Simple Renaming alone has 50,000+ downloads.
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Open-Source & Tool-Agnostic
Daily driver: Linux and Blender. I pick the tool that solves the problem — free, open-source, and European alternatives included, not just the industry default.
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SKILLS MENTEES LEARN
Primary tools, plus a working range across engines and DCCs.
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Blender
Primary DCC — modeling, look dev, and the addons I build myself.
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Houdini
Procedural workflows for modular assets, VFX, and simulations.
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Substance
Texturing and material authoring.
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Unreal Engine
In-engine lighting, material setup, and turning DCC work into a finished real-time scene.
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ALSO FAMILIAR WITH
zBrush, Speedtree, Gaea, Marvelous Designer, Marmoset Toolbag, Godot, Meshroom, RealityCapture, Agisoft, and Unity — happy to help you pick the right tool for what you're trying to achieve.
Sharing what I know isn't new — it's how I already work.
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Blender Conference 2024
"Game Art Insights: Art, Tech and Teamwork"
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Nordic Games 2026
"Worldbuilding 101: Creating Plausible Environments"
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University & Community Talks
Smaller sessions at universities and community events.
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University of Hagenberg
ZBrush Essentials and 3D Basics workshops.
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MIT
University talk at the Massachusetts Institute of Technology.
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ENVIRONMENT ART & WORLD BUILDING
Scenes That Read
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TECH ART, TOOLING & PIPELINE
Build the Tools
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| ✓ Blender Python API fundamentals, applied to real production problems |
| ✓ Geometry Nodes for procedural, reusable workflows |
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PORTFOLIO & CAREER
Portfolio Reviews,
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| ✓ What's actually holding your portfolio back |
| ✓ Cover letter and CV — what recruiters actually read |
| ✓ Interview preparation, from portfolio walkthrough to technical questions |
| ✓ How to prioritize what to fix before your next application |
From a free intro call to notes you can revisit after.
WHAT THE MENTORING INCLUDES
Pick what fits — single sessions, a package, or team training.
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1:1 Session
€110 / hour
A single focused hour on whatever you need most right now.
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6-Session Package
€500 total
≈10% off — for mentees working toward a longer-term goal.
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Studio / Team Training
€150–€200 / hour
Remote training sessions for multiple people at once.
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Student / Early-Career
€80 / hour
A reduced rate for students and those between jobs.
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A few paths mentees usually come in on.
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Self-Taught Artists
Aiming for a first industry job — need portfolio direction and a reality check on what "AAA-ready" actually looks like.
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Junior & Mid Artists
Want to build tech art skills — Blender scripting, Geometry Nodes, tool-building — without a tech artist on their team.
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Solo Devs & Small Studios
Need pipeline or world-building input without hiring a full-time environment artist.
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Studios & Teams
Want a training session for multiple people at once, at the studio/team rate.
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Real mentee testimonials — coming soon. |