MENTORING Mentoring, Workshops & Speaking

Over a decade in game art, now teaching what actually works in production.

ALAN WAKE 2 FBC FIREBREAK BLACK MIRROR CROSSFIRE X LINUX & OPEN-SOURCE

What I Offer

Personalized, individual training based on real production experience.

Environment Art
Experience in environment art on shipped titles, from startup to AAA: Alan Wake 2, FBC Firebreak, Black Mirror, Crossfire X, and more.
Tech Art & Pipeline
Contributing to workflows and pipelines across different studios, incorporating new technologies into workflows.
Tool Creation
As an artist who also builds tools, like the Simple Tools with 50,000+ downloads, I can share a perspective on tool development from both sides.
Open Source
Flexibility matters to me. I choose whatever tool is best suited for the job, but I highly value open source and alternatives to big tech.

SKILLS MENTEES LEARN

LEVEL ART HARD-SURFACE PBR WORLD BUILDING MODULARITY PYTHON API GEOMETRY NODES SHADER DEVELOPMENT PORTFOLIO REVIEW INTERVIEW PREP
WHO THIS IS FOR

Wherever You're Starting From
— Sessions Meet You There

Whether you're just starting out, switching fields, or sharpening a skill, you bring your work in progress and your actual questions. Sessions give honest, specific feedback on what to focus on next.

What You Learn

Three tracks, mix and match based on what you need.

ENVIRONMENT ART & WORLD BUILDING

Creating Game-Ready
Environments

Modular workflows, lighting, and composition — how to go from a blockout to a scene that reads clearly and supports both gameplay and narrative, grounded in real world-building.

Level art and design, from blockout to final, with gameplay and player guidance in mind
Large-scale architectural elements using modularity, trim sheets, and similar techniques
Foliage and landscapes
High-quality prop creation
Final scene presentation — lighting, particles, and camera — plus breakdown and portfolio presentation
TECH ART, TOOLING & PIPELINE (BLENDER & HOUDINI)

Build the Tools
You're Waiting On

Blender addon development, the Python API, and Geometry Nodes — for artists who want to stop waiting on tools that don't exist yet. The same thinking applied to process: asset workflows, naming and organization systems, and the small pipeline fixes that compound across a whole scene, or a whole team.

Blender Python API fundamentals, applied to real production problems
Geometry Nodes for procedural, reusable workflows
Shader development — building complex, efficient shaders in Blender and Unreal
Houdini tools and procedural workflows for world building
THE TOOLS BEHIND 50,000+ DOWNLOADS

Python API, Geometry Nodes,
and Addons Built for Production

I build the Simple Pipeline Tools thousands of Blender artists rely on — Simple Renaming alone has 50,000+ downloads. You'll learn the same scripting and procedural workflows, aimed at real pipeline problems instead of toy examples.

PORTFOLIO & CAREER

Portfolio Reviews,
Straight Talk

Honest portfolio feedback and career advice from someone who's been on both sides of the hiring table, startup and AAA.

What's actually holding your portfolio back
Cover letter and CV — what recruiters actually read
Interview preparation, from portfolio walkthrough to technical questions
How to prioritize what to fix before your next application

What Mentees Say

Real feedback from mentees, as it comes in.

"Matthias brings a rare expertise in Blender for game art, and that makes him a uniquely valuable teacher for me. Matthias is versatile and adaptable. Whatever your needs as a mentee, he will fulfill."

— Jolan Huijskes

"Working with Matthias was incredibly valuable because of his structured and thoughtful approach. He came well prepared to every session and was the first mentor who thoroughly broke down both the technical and visual issues in my environment art while helping me improve my portfolio presentation, ArtStation, and interview skills through mock interviews. His guidance gave me a much stronger understanding of how to position myself as an environment artist and present my work professionally."

— Kateryna Kryshchenko

Teaching Experience

Sharing what I know isn't new — it's how I already work.

Blender Conference 2024
"Game Art Insights: Art, Tech and Teamwork"

Watch the talk ↗

Nordic Games 2026
"Worldbuilding 101: Creating Plausible Environments"
University & Community Talks
Smaller sessions at universities and community events.
University Workshops
ZBrush Essentials and 3D Basics workshops at the University of Applied Sciences Upper Austria.
MIT
Guest speaker for architecture students at the Massachusetts Institute of Technology, talking about interactive worlds.
We in Games Finland
Volunteer mentor for the We in Games Finland mentorship program.

Learn more ↗

How It Works

From a free intro call to notes you can revisit after.

1
Free Intro Call
15 minutes, no cost, no commitment — book via Cal.eu to figure out if this is a fit.
Safe Space — a judgment-free place to ask anything, from beginner questions to an honest look at where your portfolio actually stands.

Book a Free Intro Call ↗

2
Choose Your Package
Pick a single session, the 6-session package, or studio/team training — whatever fits where you're headed. Book via the Holvi store.
3
Book a Time Slot
Pick a time that works for you — evenings, weekends, and international timezones are no problem.
4
Send Your Work (optional)
Upload screenshots or project files via a pCloud link so I can already take a look and prepare the session before we talk.
5
Session Call
Usually 1.5 hours, live over Digital Samba, Zoom, or Teams — screen-shared, with live demos and direct feedback. Can be recorded on request.
6
Follow-Up Notes
Afterward I compile notes on the most important things we discussed, so nothing from the session gets lost.

Pricing

Pick what fits — single sessions, a package, or team training. A session is usually 1.5 hours.

REDUCED RATE
Student / Early-Career
€75 / session
A reduced rate for students and those between jobs.
1:1 Session
€110 / session
A single focused 1.5-hour session on whatever you need most right now.
-20%
5-Session Package
€400 total
For mentees working toward a longer-term goal.
Studio / Team Training
Custom pricing
Remote training sessions for multiple people at once. Get in touch for a quote.

Book via the Holvi Store ↗

Start With a Free 15-Minute Intro Call
No strings attached — we'll figure out what you actually need before you pay for anything.

Book Your Free Intro Call

Portfolio Store Contact

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