1:1 MENTORING · ENVIRONMENT & TECH ART

MENTORING Mentoring, Workshops & Speaking

Over a decade in game art, now teaching what actually works in production.

ALAN WAKE 2 FBC FIREBREAK BLACK MIRROR CROSSFIRE X LINUX & OPEN-SOURCE

What Can I Offer

Production experience, not recycled tutorial content.

AAA Production Experience
Environment art across shipped titles, startup to AAA scale — Alan Wake 2, FBC Firebreak, Black Mirror, Crossfire X.
Tech Art & Pipeline Depth
Blender Python API, Geometry Nodes, and custom tooling — I build the addons other artists rely on.
Tools Used by Thousands
Creator of the Simple Pipeline Tools — Simple Renaming alone has 50,000+ downloads.
Open-Source & Tool-Agnostic
Daily driver: Linux and Blender. I pick the tool that solves the problem — free, open-source, and European alternatives included, not just the industry default.

SKILLS MENTEES LEARN

LEVEL ART HARD-SURFACE PBR PROCEDURALISM COMPOSITION MODULARITY WORLD BUILDING PLANNING

Software

Primary tools, plus a working range across engines and DCCs.

Blender
Blender
Primary DCC — modeling, look dev, and the addons I build myself.
Houdini
Houdini
Procedural workflows for modular assets, VFX, and simulations.
Substance
Substance
Texturing and material authoring.
Unreal Engine
Unreal Engine
In-engine lighting, material setup, and turning DCC work into a finished real-time scene.

ALSO FAMILIAR WITH

zBrush, Speedtree, Gaea, Marvelous Designer, Marmoset Toolbag, Godot, Meshroom, RealityCapture, Agisoft, and Unity — happy to help you pick the right tool for what you're trying to achieve.

Speaking & Teaching

Sharing what I know isn't new — it's how I already work.

Blender Conference 2024
"Game Art Insights: Art, Tech and Teamwork"

Watch the talk ↗

Nordic Games 2026
"Worldbuilding 101: Creating Plausible Environments"
University & Community Talks
Smaller sessions at universities and community events.
University of Hagenberg
ZBrush Essentials and 3D Basics workshops.
MIT
University talk at the Massachusetts Institute of Technology.
ENVIRONMENT ART & WORLD BUILDING

Scenes That Read
With Intent

Modular workflows, lighting, and composition — how to go from a blockout to a scene that reads clearly, with the right detail in the right places. Paired with research-driven world-building, so a space, real or fictional, feels grounded and lived-in instead of assembled.

TECH ART, TOOLING & PIPELINE

Build the Tools
You're Waiting On

Blender addon development, the Python API, and Geometry Nodes — for artists who want to stop waiting on tools that don't exist yet. The same thinking applied to process: asset workflows, naming and organization systems, and the small pipeline fixes that compound across a whole scene, or a whole team.

Blender Python API fundamentals, applied to real production problems
Geometry Nodes for procedural, reusable workflows
PORTFOLIO & CAREER

Portfolio Reviews,
Straight Talk

Honest portfolio feedback and career advice from someone who's been on both sides of the hiring table, startup and AAA.

What's actually holding your portfolio back
Cover letter and CV — what recruiters actually read
Interview preparation, from portfolio walkthrough to technical questions
How to prioritize what to fix before your next application

How It Works

From a free intro call to notes you can revisit after.

Free Getting to Know
15 minutes, no cost, no commitment — book via Cal.eu to figure out if this is a fit.
Select a Mentorship Package
Pick a single session, the 6-session package, or studio/team training — whatever fits where you're headed. Book via the Holvi store.
Safe Space
A judgment-free space to ask anything — from beginner questions to an honest look at where your portfolio actually stands.

WHAT THE MENTORING INCLUDES

Book a Time Slot
Pick a time that works for you — evenings, weekends, and international timezones are no problem.
Send Your Work Beforehand (optional)
Upload screenshots or project files via a pCloud link so I can already take a look and prepare the session before we talk.
1.5-Hour Call
Live over Digital Samba, Zoom, or Teams — screen-shared, with live demos and direct feedback. Can be recorded on request.
Follow-Up Notes
Afterward I compile notes on the most important things we discussed, so nothing from the session gets lost.

Pricing

Pick what fits — single sessions, a package, or team training.

1:1 Session
€110 / hour
A single focused hour on whatever you need most right now.
6-Session Package
€500 total
≈10% off — for mentees working toward a longer-term goal.
Studio / Team Training
€150–€200 / hour
Remote training sessions for multiple people at once.
Student / Early-Career
€80 / hour
A reduced rate for students and those between jobs.

Who This Is For

A few paths mentees usually come in on.

Self-Taught Artists
Aiming for a first industry job — need portfolio direction and a reality check on what "AAA-ready" actually looks like.
Junior & Mid Artists
Want to build tech art skills — Blender scripting, Geometry Nodes, tool-building — without a tech artist on their team.
Solo Devs & Small Studios
Need pipeline or world-building input without hiring a full-time environment artist.
Studios & Teams
Want a training session for multiple people at once, at the studio/team rate.

What Mentees Say

Real mentee testimonials — coming soon.

Start With a Free 15-Minute Intro Call
No strings attached — we'll figure out what you actually need before you pay for anything.

Book Your Free Intro Call

Portfolio Store Contact

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