UV projection and transformation, live in your modifier stack. No unwrapping, no operators, no context switch — just drag a node in.
Drag straight out of Blender's Asset Browser into your modifier tree — no installer, no Preferences toggle to hunt for.
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Non-Destructive
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| ✓ Change any parameter at any time — nothing is baked until you need it to be |
| ✓ Reacts automatically to upstream geometry changes |
| ✓ No context switching — stay in the Geometry Nodes editor |
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See What the
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Planar, Spherical,
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| ✓ Planar — flat projection for dominant-direction surfaces |
| ✓ Spherical — normalized or real-world scale, seam-corrected |
| ✓ Cylindrical — optional blended caps on end faces |
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Break Up
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Every Projection
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| ✓ UV Transform — offset, rotate, scale, tile, mirror |
| ✓ Mark Edges — automatic seam & sharp-edge sync |
| ✓ Pack to Channel — margin, rotation, and packing method control |
Every projection, transform, and utility node in the pack.
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UV Box Project
Triplanar projection blended from all three axes, with per-face offset, rotation, and scale.
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UV Planar Project
Flat projection along one axis — ideal for floors, walls, and dominant-direction surfaces.
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UV Spherical Project
Equirectangular wrap for round objects, seam-corrected across all three axes.
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![]() UV Cylindrical Project
Wraps around a chosen axis, with optional blended caps for pipes and columns.
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UV Camera Project
Projects from a real Camera object's focal length, sensor size, and lens type.
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UV Transform
Non-destructively offset, rotate, scale, tile, and mirror any existing UV map.
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UV Instance Randomize
Seed-controlled per-instance UV offset, rotation, and scale for scattered geometry.
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UV Island Randomize
The same randomization, scoped to UV islands on a single mesh.
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UV Mark Edges
Detects UV island boundaries and writes them back as seams and/or sharp edges.
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UV Pack to Channel
Packs UV islands into a destination map — built for lightmap UVs.
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UV Attribute Transform
A pure-vector helper for transforming UV coordinates inside custom node groups.
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One library, the whole UV workflow.
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Named UV Attributes
Every node targets a user-specified UV attribute name, so you can create and manage multiple UV maps on one mesh.
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Object or World Space
Choose the coordinate space for projections to keep UVs stable under object transforms or locked to the world.
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Pure Geometry Nodes
No Python dependency, no operator to run — everything is a standard Geometry Nodes modifier.
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Minimum Blender version: 4.5. If you update to a new minor version, swap the registered Asset Library folder to the matching one from the zip — older folders keep working but won't include newer features.
Over a decade refining workflows for real-time engines. Simple Renaming, Simple Collider, Simple Export, and Simple Camera Manager are used and trusted by thousands of artists and studios worldwide.
| Simple Renaming — 50,000+ users | Simple Collider — 500+ users | Simple Export | Simple Camera Manager |
| More by Matthias | Documentation | ArtStation |