UV Tools

Simple PBR Layering provides six UV projection node groups that replace or supplement standard UV Map coordinates. Each tool is appended as a node group to the active material's node tree and can be connected to any texture node that accepts a Vector input.

UV tools are found in the UV Tools section of the Simple PBR Layering panel.

Box UV

Projects textures from the six faces of a bounding box — top, bottom, front, back, left, and right — and blends the results at silhouette edges.

Best for: Objects with no UV maps, or objects where you want a quick, seam-free texture without unwrapping.

Key inputs:

Input Description
Scale Overall texture scale
Blend Width of the blending zone at projection seams

World UV

Uses world-space coordinates as UV input, so the texture stays fixed in the world regardless of how the object moves or rotates.

Best for: Environmental materials like ground, rock, or water where the texture should align with the scene rather than the object.

Triplanar UV

Projects textures from three orthogonal world-space planes and blends them together at the seams. The result is fully seamless with no visible projection boundaries.

Best for: Organic surfaces, rocks, terrain, and any object where UV seams would be visible and undesirable.

Key inputs:

Input Description
Scale Overall texture scale
Sharpness Controls blend falloff at triplanar seams
Rotation Per-axis rotation of the projection

Texture Bomb

Tiles a texture across a surface and applies random offset, rotation, and scale per tile. This breaks up the repeating pattern that occurs when a texture is tiled at large scales.

Best for: Large tiled surfaces — floors, walls, terrain — where the repeat would otherwise become obvious at a distance.

Key inputs:

Input Description
Scale Base tile size
Rotation Variation Maximum random rotation per tile
Scale Variation Maximum random scale offset per tile
Seed Change the random distribution

Voronoi Bomb

Similar to Texture Bomb but uses a Voronoi pattern to distribute tile boundaries, producing a more organic, cell-like tiling layout.

Best for: Cobblestones, cracked surfaces, organic materials like skin or bark where a grid-free distribution looks more natural.

Decal UV

Projects a texture from a single direction onto the surface of an object, like projecting a sticker or stamp. The projection is defined by a plane or empty object in the scene.

Best for: Logos, dirt marks, cracks, or any detail that needs to be placed precisely on a surface without modifying the underlying geometry or UV layout.

Tip

For complete decal placement, pair Decal UV with the Box Projector Mask to fade the decal at the edges of the projection area.