Simple Collider

Simple Collider key art

Simple Collider adds dedicated tools for creating physics colliders in Blender, for use in game engines like Unreal, Unity, and Godot. It supports common collider types — Box, Sphere, Capsule, Convex, and Mesh — as well as more advanced operations like Auto Convex decomposition and Oriented Bounding Box generation.

Colliders can be created and adjusted directly in the 3D Viewport, in Object or Edit Mode, on full selections or specific parts of a mesh, using pre- or post-modifier mesh data.

In This Documentation

  • The UI — Pie menu, N-panel collider panel, and preferences.
  • Collider Shapes — Box, Sphere, Capsule, Convex, Mesh, and other supported shapes.
  • Auto Convex — Generating convex decompositions for complex or organic meshes.
  • Validation Checks — Scanning the scene for common collider problems before export.
  • Collider Groups — Grouping, selecting, and naming colliders for organization.
  • Physics Materials — Assigning materials for engine-side impact sounds/effects.
  • Game Engine Support — Overview of engine compatibility.
  • UE Guide — Collision setup and naming conventions for Unreal Engine.
  • Unity Guide — Collision setup and naming conventions for Unity.
  • Godot Guide — Collision setup and naming conventions for Godot.
  • Release Notes — Version history and changelog.

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